• Civilization 5 Patch 1.0.3.279 Version 10.0

    Civilization 5 Patch 1.0.3.279 Version 10.0

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    Actual NSFW posts will be removed. The rules can also be found on the. Civilization VI Links.

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    Other Civilization-Related Subreddits. (Multiplayer). Related Game Subreddits. Link Flairs/Filters Multiple Screenshots Single Screenshots Discussion related to the Subreddit Official/Mod Highlighted Events Starting and Settling Locations A.I Only Matches + The Battle Royale Discussions related to the game Questions asked by other users Historical related facts Bugs or glitches encountered by users Other Content Modded Civs, Comics, Photos etc. Civilization V will receive an update later today.

    Here are the patch notes: EXPLOIT. Fixed tech overflow bug that could allow a user to get free tech each turn for multiple turns. The size of the maximum allowable science overflow is now set at 5 turns of science (about the same as a unmodified research agreement) OR the unmodified cost of the last tech researched, whichever is larger.

    AI also understands this adjustment. Fixed a multiplayer bug that would allow a player to steal everything from another player when trading. GAMEPLAY. Allow Conquest of the New World achievements to be unlocked when playing the Deluxe version of the scenario. Slight nerf to Tradition, and a boost to Piety (by adding one more prerequisite for Legalism and taking one away from Reformation).

    Scale warmonger penalties by era (50% of normal strength in Ancient up to 90% in Industrial; 100% thereafter). Penalties for warmongering vs. City-States halved. Added Cocoa and Bison resources from the Conquest Deluxe scenario into the main game. MULTIPLAYER. The autoslotting of human players when loading a saved game in LAN multiplayer was broken when trying to play round-to-round. This has been fixed.

    Players now properly exit LAN games when they encounter a version mismatch. Players can now set their nick name in LAN games. Fixed an issue where player would get stuck on the joining multiplayer game screen if they used an incomplete IP address while attempting to join by ip address. Notifications are no longer considered “broadcast” unless the player is connected to the game. This will make it easier to communicate information to players who were not connected when the message was broadcast. Players now unready themselves if the host changes the game settings before the game started.

    The number of player slots available was not updating for connected remote clients when the host increased the map size on the staging room. Fixed an issue causing AI civs that used to be players to still have the player's Steam name after the player leaves in Multiplayer. A player's name in the staging room chat panel no longer swaps if they swapped player slots. Some multiplayer notifications can now expire at the end of the next turn. Some multiplayer notifications will not expire until the player has network connected to the game. Multiple hot-joining bugs fixed in Pitboss. MISC BUGS.

    The icon no longer changes to a spinning globe during diplomacy (this normally means the game is busy). Don't show a third-party civ or City-State on the trade panel list to 'Declare War' or 'Make Peace' unless both players have met that civ or City-State.David Hinkle, Community Manager at 2K. Slight nerf to Tradition, and a boost to Piety (by adding one more prerequisite for Legalism and taking one away from Reformation) This is a big deal.

    I'm suprised no one is talking about it already. Added Cocoa and Bison resources from the Conquest Deluxe scenario into the main game.

    More goodies? AWW YISSS MORE LUX! Scale warmonger penalties by era (50% of normal strength in Ancient up to 90% in Industrial; 100% thereafter). Penalties for warmongering vs.

    City-States halved. The% difference should be even bigger (like 30% in ancient), but wow, nice job. Glad to see Firaxis listening to their community. What a nice series of change! If only more of them could come our way more often. I agree that it's a non-trivial nerf, I'm just not convinced that it's enough. Tradition's opener means that even with Oligarchy turned into a speed bump, you'll still get to Legalism pretty quickly.

    This makes Tradition less broken, but IMHO it's still going to be the preferred SP tree in 90% of situations. I'm also not convinced that reshuffling Piety like that is all that helpful. It's not that the tree is weak so much as it's not as strong as its alternatives. I mean, Reformation beliefs are potentially really powerful, but are they four free Monuments and Aqueducts powerful? Minus one unhappiness for every two citizens in the capital powerful? Reformation beliefs are probably more powerful than any one policy in Tradition (I mean, who hasn't cheesed culture victory with Byzantium and Sacred Sites on lower levels?), but taken overall, Piety is still significantly weaker.

    Also I find it a little odd that they addressed Tradition but not Rationalism, as that's the truly broken SP. I usually find it to be around/at least a 10% bonus when I take it, though I tend to take it later in the game than early Renaissance. I feel like in many cases, city-states are probably the most worthwhile way to spend gold. So regardless of my victory condition, I'll end up allied with all the CSes sooner or later. In that case, the science bonus is pretty nice. Also, when I say 10%, I mean an actual 10% bonus in my BPT.

    That's different from, say, building a theoretical '+10% science' building, which would actually give less than 10% (because bumping up a city's +100% bonus to +110% is only going to effectively be a 5% increase.). Rationalism's opener gives you a percentage of your own research, whereas the Patronage policy gives you a flat rate of science based on what your city-state allies are producing. If you have a good four or five allies it is actually worth picking up the Patronage policy if it comes down to a choice between the two as you enter the Renaissance as the turn-out will typically be quite a bit more than the Rationalism opener. Also, the Rationalism opener stacks with the Patronage policy, so it's worth taking them both.

    Now, if you've been passive about city-states and have none or just one or two then opening Rationalism is the better choice. I don't see why everyone says Rationalism is broken, it is the latest available policy tree for a reason, starting in the renaissance era. This means that you won't be able to finish the tree before ideologies arrive, especially if you spent one point in another tree like Patronage to unlock a wonder.

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    Patch

    Once ideologies arrive, every point you put into rationalism can no longer be compared to Commerce, Exploration, etc but must be compared to ideological tenets, many of which are far better than what's available in Rationalism. Maybe I don't focus culture as much as others, but this has been my experience. How many points into rationalism do most of you get before unlocking ideologies?

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    Download this archive and extract file anywhere on your PC: Download here: 2). Run extracted file and add information to registry 3). Go to game folder or installation folder,Right click to that folder,'Grant Admin Full Control',wait until is done,install game or play game. With this method you take Administrator Rights for that folder and all included files. About the game: Civilization V is a turn-based strategy game, where each player represents the leader of a certain nation or ethnic group ('civilization') and must guide its growth over the course of thousands of years.

    Addition, the maps contain computer-controlled city-states as non-player characters that are available for trade, diplomacy and conquest. It starts with the founding of a small primitive settlement and ends after achieving one of the victory conditions-or surviving until the number of game turns end, at which point the highest-scoring civilization, based on several factors, is declared the winner. An expansion pack, Civilization V: Gods & Kings, was released on June 19, 2012 in North America and June 22 internationally. It includes features such as religion, espionage, enhanced naval combat and combat AI, as well as nine new civilizations.

    A second expansion pack, Civilization V: Brave New World, was announced on March 15, 2013. It include features such as international trade routes, a world congress, tourism, great works as well as nine new civilizations and eight additional wonders. PC System Requirements OS: Windows XP SP3/ Windows Vista SP2/ Windows 7 / Windows 8 Processor: Intel Core 2 Duo 1.8 GHz or AMD Athlon X2 64 2.0 GHz Memory: 2GB RAM Graphics: 256 MB ATI HD2600 XT or better, 256 MB nVidia 7900 GS or better, or Core i3 or better integrated graphics Hard Drive: 8 GB Free.

    Civilization 5 Patch 1.0.3.279 Version 10.0